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              Links   | Practical Art of Motion Picture Sound, Fourth Edition, by David Lewis Yewdall          I founded the Tabloid Witch Awards horror film festival in 2004. In 2005 I introduced a "Best  Sound" Award. This is because sound is an often under  appreciated element in filmmaking, so I wanted to highlight those  films that put sound to good aesthetic use. Since then, I've payed  close attention to the entry films' soundtracks (sound effects and  music), trying to discern which films did it best. 
 Yewdall's  book will help me in this endeavor -- it's not just for filmmakers,  but for anyone seeking a better understanding of film sound,  including festival judges and film critics.
 
 This is the most  complete book on motion picture sound that I've come across. Printed  on heavy, high-quality paper, the book covers sound from every angle,  though as the title implies, the book's emphasis is on the practical  -- full of tips and instruction on creating, recording, mixing, and  editing sound for your projects.
 
 Yes, sound has to be created.  There's much info here about sound recording on location -- how to  choose a microphone and recorder, where to put the mic or mics. But  there's also info about Foley artists; the people who create sounds  in a studio -- from the fantastical or difficult (e.g., alien noises,  explosions, crashes), to the deceptively simple (e.g., the many types  of footsteps, depending on whether characters are running or walking  or sneaking along, on grass, carpet, stone, whatever).
 
 Yewdall's  book discusses how microphones work (with diagrams) and reviews four  portable digital sound recorders (with illustrations on what buttons  do what, much like a "how to" manual). Another chapter  discusses what he calls "The Venerable Nagra IV-S," an  analog recorder. Back when I went to NYU film school, before the  digital era, sound recording meant using a Nagra. It was the industry  standard, and apparently, there are still many recordists out there  who prefer it to digital.
   
 
 It's hard to think of a sound topic  not covered in this book. We learn about sound librarians; how music  editors collaborate with music soundtrack composers; sound  restoration (cleaning up the soundtracks to decades-old films); and  creating and editing sound for the growing video gaming industry. And  about jobs outsourcing.
 
 Some film workers may not like this,  but technology is shipping jobs overseas. American film and video  game producers are sending their digital images and soundtracks to  post-production houses in India (via broadband internet), which send  back the work product (via broadband internet) the next day.
 
 Yewdall  says. "Outsourcing to Canada was yesterday; today it's India and  China." As he explains the process, "India is 12 1/2 hours  ahead of us. We receive color data from India every morning that are  applied to our high-definition frames here in San Diego. We ... send  QC notes for fixes, which follow the next day."
 
 In the  new global economy, it's not where you are, it's what you know. But  the good news is, you'll know a lot more after reading this  book.
 
 This book has 657 pages, and the text is fairly dense,  so it's heavy reading. But it's also generously illustrated with  diagrams and photos (of equipment, cue sheets, computer screen shots,  etc.), and the writing style is breezy. It reads easily, even if  there's much information to digest.
 
 I wish Yewdall had  reviewed all the major sound editing computer programs, including the  smaller ones for hobbyists, and explained how each works. Of course,  there are manuals for such programs, and one can't expect a broad  overview of sound (such as this book) to offer detailed instructions  for every sound program.
 
 Yewdall does occasionally touch on  Pro Tools (a computer program), and gives some explanatory screen  shots of the program. So this book helps in learning Pro Tools. But  it's only a taste, rather than a Pro Tools manual.
 
 That's not  to take away from the book. It's a great, easy-to-read book covering  just about everything you want to know about film (and video game)  sound.
   
 
 Yewdall is an experienced soundman (with some 140  feature films to his credit), holding many jobs over the decades,  including sound editor. (He's a member of the Motion Picture Sound  Editor's Society). His book talks a bit about the history of film  sound, and a lot about his own work experiences.
 
 Apart from  his own anecdotes, working with famous directors and producers (yes,  he name drops, but that just makes his book more interesting),  Yewdall has interviewed his colleagues for this book. So his book  offers insights from many perspectives.
 
 Included is a DVD with  "over 1000 sound effects from the author's personal library,"  which you can use in your own projects.
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